Lab+1

=CCT333 Tutorial #1: How to Analyze an Object for Experience and Technical Design =

//Compare and contrast a Sony Walkman, a Discman, and an Apple iPod, and describe the differences in their product and interface design, as well as how they deliver music technically.//
 * Question #1: **

The Walkman and Discman aren't as portable as the iPod. For example, the Discman often 'skips' as the user moves, forcing them to remain relatively still to listen to their music interruption-free. The iPod is a multimedia system; the user can listen to music and radio, as well as watch movies. The Discman and Walkman are limited to audio. The iPod fits discreetly in one's pocket, because .mp3s take up only the space of internal memory. On the other hand, the Walkman and Discman are quite large, because they have to contain a cassette/compact disc. All 3 devices deliver sound primarily through headphones.

//If you were to build a web site dividing the characteristics of these devices into categories for a web site, what category titles would you use? List 6 categories which would be in your navigation bar.//
 * Question #2: **
 * * Display
 * Control
 * Portability || * User-friendliness
 * Flexibility
 * Media Types ||

// Review the Tutorial 1 movies, and describe Jonathan Ives and his theory of 'undesign' in relation to his work at Macintosh. (200 words) // Jonathan Ive, the design mastermind behind such Apple superstar products like the original iMac and the iPod, has a principle of 'undesign' that drives his aesthetic decisions. He believes that what makes Apple stuff great is the ability for anyone - regardless of skill level or technical proficiency - to boot up their gadgets and just use it, without having to read through an instruction manual.
 * Tutorial #1 Wiki Question (2 marks): **

Apple runs on the philosophy that their products should be "simple, uncluttered, pure and intuitive"; this helps them design with a consistent look-and-feel. Their main guiding principle is that every component of their computers and gadgets, from the hardware to the software, is there for a reason. By focusing on streamlining and subtlety, the user does not have to think about what does what or why a component exists.

In order to keep the user from concerning themselves with the technical things, Apple gives their products closed shells, that can only be opened by Apple technicians. This strategy keeps Apple hardware proprietary, and is aligned with their "simple and uncluttered" philosophy. It also keeps customers coming back on a regular basis.